src/sass/
.
// On document ready
if (document.readyState === 'loading') {
document.addEventListener('DOMContentLoaded', KTImageInput.init);
} else {
KTImageInput.init();
}
assets/plugins/global/plugins.bundle.js
including jQuery.KTUtil.onDOMContentLoaded(function () {
// run this on DOM ready
});
<script src="assets/plugins/global/plugins.bundle.js"></script>
<script src="assets/js/scripts.bundle.js"></script>